Modifications are buffs, debuffs, and statuses added to players and teams, and they last for varying amounts of time. Active modifications are visible on a team's roster window, as well as in a player's bio.
Modifications first manifested at the end of Season 4 due to the two chosen decrees: Alternate Reality and Targeted Shame. Alternate Reality applied the Alternate modification to a random hitter and pitcher on each team. Targeted Shame was applied to the top four teams in Season 4: the Chicago Firefighters, New York Millennials, Hades Tigers, and Breckenridge Jazz Hands.
The Reverberating modification first appeared on Day 45 of Season 5. During the San Francisco Lovers and Hawai'i Fridays game, reverberations reached dangerous levels and caused Lovers player Don Mitchell to gain the modification.
The Fireproof and Soundproof modifications appeared at the end of Season 5. These were granted on a team-wide basis to the Canada Moist Talkers and Hawai'i Fridays respectively. After being granted both a Fireproof Jacket and Noise-Cancelling Headphones, Mclaughlin Scorpler exhibited these modifications. However, due to ILB regulations, Scorpler could only keep one armor piece, choosing to stick with just the Noise-Cancelling Headphones.
The High Filter Decree in the Season 5 Election also ushered in a League shuffle, and each member of the new leagues received a special Blood Bath-related modification. In the Wild League, teams in the High division received Blood Pity, while teams in the Low division were granted Blood Winner. In the Mild League, teams in the High division became Blood Donors, while the teams in the Low division became Blood Thieves. Despite some teams changing leagues and subleagues due to blessings in the Season 8 and Season 10 elections, they retained the modification of their original subleague. When the Tokyo Lift were added to the Wild High following the Ascension of the Baltimore Crabs, the new team did not receive a Blood Bath-related modification.
Modifications can last for a length of time dictated by its duration type:
- Permanent modifications are never removed automatically.
- Season modifications are removed after each season's Internet Series.
- Weekly modifications are removed after every 9th game of the season.
- Game modifications are removed after each game.
|0 No||Team||Players with 0 No cannot be struck out when there are 0 Balls in the Count.||Permanent||Blessing|
|Affinity for Crows||Team||Players with Affinity for Crows will hit and pitch 50% better in Birds weather.||Permanent||Blessing|
|Alternate||Player||This player is an Alternate...
Player is replaced with an alternate reality version, stats are randomized.
|Base Instincts||Team||Batters with Base Instincts will have a chance of heading past first base when getting walked.||Permanent||Blessing|
|Bird Seed||Team||Birds like to eat Bird Seed. They'll peck those with Bird Seed out of peanut shells more often. Because they like to eat Bird Seed.||Permanent||Blessing|
|Blood Pity||Team||In the Blood Bath each season, this team must give Stars to the team that finished last in their division.||Permanent||Decree|
|Blood Winner||Team||In the Blood Bath each season, this team must give Stars to the team that finished first in their division.||Permanent||Decree|
|Blood Thief||Team||In the Blood Bath each season, this team will steal Stars from a division opponent that finished ahead of them in the standings.||Permanent||Decree|
|Blood Donor||Team||In the Blood Bath each season, this team will donate Stars to a division opponent that finished behind them in the standings.||Permanent||Decree|
|Chaotic||Team||The Unstable players on a Chaotic team will hit 100% better.||Permanent||The Monitor|
|Charm||Team||Players with Charm have a chance of convincing their opponents to fail.
Charmed batters may willingly strike out and charmed pitchers may willingly walk a batter.
|Containment||Team||When an Unstable player on this team is incinerated, the Instability cannot chain to their opponent.||Permanent||The Monitor|
|Credit to the Team||Player||This player will earn Fans 5x the rewards from all Idol Pendants.||Permanent||Blessing|
|Crunchy||Team||The Honey-Roasted players on a Crunchy team will hit 100% better and with +200% Power.||Permanent||The Shelled One|
|Curse of Crows||Team or Player||This team or player will occasionally be attacked by Birds.||Permanent||The Shelled One|
|Debted||Player||This player must fulfill a debt.
This player can cause other players to become Unstable.
|Refinanced Debt||Player||This player must fulfill a debt.
This player can cause other players to start Flickering.
|Consolidated Debt||Player||This player must fulfill a debt.
This player can cause other players to start Repeating.
|Destruction||Team||Teams with Destruction will add a bunch of Curses to their Opponent when defeating them in battle.||Permanent||The Shelled One|
|Electric||Team||Electric teams have a chance of zapping away Strikes.||Permanent||Blessing|
|Fire Eater||Player||Fire Eaters swallow fire instead of being incinerated.||Permanent||Decree|
|Magmatic||Player||Magmatic players are guaranteed to hit a home run in their next at-bat.||Permanent||Fire Eater modification + Incineration attempt|
|First Born||Player||This player was the first born from the New Field of Eggs.||Permanent||Field of Eggs|
|Fliickerrriiing||Player||Fliickerrriiing players are Flickering a lot.||Permanent||Idol Leaderboard|
|Flinch||Player||Hitters with Flinch cannot swing until a strike has been thrown in the At Bat.||Permanent||Losing to THE SHELLED ONE'S PODS|
|Friend of Crows||Player||In Birds weather, pitchers with Friend of Crows will encourage the Birds to attack hitters.
The crows will attack a hitter, resulting in an automatic out.
Season (Idol Board)
|Decree or Idol Leaderboard|
|God||Team||This team will start with 1,000x the amount of Team Spirit.||Permanent||The Shelled One|
|Growth||Team||Growth Teams will play better as the season goes on, up to a 5% global boost by season's end.||Permanent||Blessing|
|Hard Boiled||Player||This player was boiled a little bit before hatching.||Permanent||Field of Eggs|
|Haunted||Player||Haunted players will occasionally be Inhabited.||Permanent||Blessing|
|Honey Roasted||Player||This player has been Honey-Roasted.||Permanent||The Shelled One|
|Idol Immune||Player||Idol Immune players cannot be Idolized by Fans.||Permanent||Blessing|
|Life of the Party||Team||This team gets 10% more from their Party Time stat boosts.||Permanent||Decree|
|Loyalty||Team||Players leaving a team with Loyalty will gain the Saboteur modification.||Permanent||The Monitor|
|Mild||Player||Pitchers with Mild have a chance of throwing a Mild Pitch.The pitch is automatically a ball and all baserunners will advance.||Permanent||Losing to THE SHELLED ONE'S PODS|
|Observed||Player||This player is being Observed carefully...||Permanent||Unknown|
|Peanut Rain||Team||This team weaponizes Peanut weather against their enemies.||Permanent||The Shelled One|
|Pending||Team||The players on this Team are Pending...||Permanent||The Monitor|
|Percolated||Player||This player has been fully and completely Percolated.||Permanent||The Saucer|
|Pity||Team||This team is holding back, out of Pity.
This team deals significantly less Team Spirit damage during a Boss Fight.
|Permanent||The Shelled One|
|Receiver||Player||This player is a Receiver.
Receivers deliver messages from The Microphone via their pregame ritual attribute.
|Released||Player||No description on-site. Released players no longer have their star ratings visible on their page; their Soulscream is instead called a Soulsong and is colored blue.||Permanent||Being part of the Hall Stars when The Shelled One was defeated|
|Returned||Player||This player has Returned from The Void. At the end of each season, this player has a chance of being called back to The Void.||Permanent||Resurrection|
|Reverberating||Player||A Reverberating player has a small chance of batting again after each of their At-Bats end.||Permanent||Reverb|
|Sealant||Team||Players with Sealant cannot have blood drained in Blooddrain.||Permanent||Blessing|
|Shelled||Player||A Shelled player is trapped in a big Peanut, unable to bat or pitch.||Permanent||The Shelled One|
|Siphon||Player||Siphons will steal blood more often in Blooddrain and will use it in more ways.||Permanent (Decree)
Season (Idol Board)
|Decree or Idol Leaderboard|
|Spicy||Player||Spicy batters will be Red Hot when they get three consecutive hits.||Permanent||Blessing|
|Heating Up...||Player||This batter needs one more consecutive hit to enter Fire mode. This mod will disappear if the batter gets out.||Permanent||Spicy modification|
|Red Hot!||Player||Red Hot! This player's batting is greatly boosted. This mod will disappear if the batter gets out.||Permanent||Spicy modification|
|Squiddish||Player||When a Squiddish player is incinerated, they'll be replaced by a random Hall of Flame player.||Permanent||Shelled + The Monitor or being on a team with Squiddest|
|Squiddest||Team||This Team is the Squiddest. When a player joins the Team, they'll become Squiddish.||Permanent||The Monitor|
|Stable||Player||Stable players cannot be made Unstable.||Permanent||Blessing|
|Subjection||Team||Players leaving a team with Subjection will gain the Liberated modification.||Permanent||The Shelled One|
|Superallergic||Player||This player is Superallergic.
Superallergic players take heavier penalties from allergic reactions.
|Permanent||Shelled + Lots of Birds|
|Superyummy||Player||This player seriously loves peanuts||Permanent||Blessing|
|Super Idol||Player||This player will earn Fans double the rewards from all Idol Pendants.||Permanent||Blessing|
|Total Fairness||Team||This Season, each team will win only one Blessing, and will be Happy with what they get.||Permanent||The Boss|
|Traveling||Team||Traveling teams will play 5% better in Away games.||Permanent||Blessing|
|Tribute||Team||When Hall of Flame players join this team, they'll add their Tribute as Team Spirit.||Permanent||The Monitor|
|Well Rested||Team||Whenever a player on this team loses the Tired modification, they'll swap with a player in the Shadows.||Permanent||Unknown|
|Fifth Base||Team||This team must run five bases instead of four in order to score.||Season||Blessing|
|Fireproof||Team or Player||A Fireproof player/team can not be incinerated.||Season (Team)
|Fourth Strike||Team||Those with the Fourth Strike will get an extra strike in each at bat.||Season||Blessing or The Shelled One|
|Home Field Advantage||Team||Teams with Home Field Advantage will start each home game with one run.||Season||Blessing|
|Party Time||Team||This team is mathematically eliminated from the Postseason, and will occasionally receive permanent stats boost in their games.||Season||Decree|
|Soundproof||Team or Player||A Soundproof player/team can not be caught in Feedback's reality flickers.||Season (Team)
|Targeted Shame||Team||Teams with Targeted Shame will start with negative runs the game after being shamed.||Season||Decree or Blessing|
|Flickering||Player||Flickering players have a much higher chance of being Feedbacked to their opponent.||Weekly (HBP)
|Hit by pitch of player with a Refinanced Debt, or The Microphone|
|Liberated||Player||Liberated players will be guaranteed extra bases when they get a hit.||Weekly||Leaving a team with Subjection|
|Repeating||Player||In Reverb Weather, this player will Repeat.||Weekly||Hit by pitch of player with a Consolidated Debt.|
|Saboteur||Player||A Saboteur has a chance of intentionally failing.||Weekly||Leaving a team with Loyalty|
|Unstable||Player||Unstable players have a much higher chance of being incinerated during a Solar Eclipse.||Weekly||Hit by Debted player's pitch or spread after incineration.|
|Walk in the Park||Team||Those with Walk in the Park will walk to first base on one less Ball.||Season||Blessing|
|Blaserunning||Player||Blaserunners will score .2 Runs for their Team whenever they steal a base.||Item||Blessing|
|Fire Protector||Player||This player will protect their team from incinerations.||Item||The Iffey Jr.|
|Gravity||Player||This player cannot be affected by Reverb.||Armor||Blessing|
|Wired||Player||When a Run scores, each Wired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) will make the Run worth 0.5 more.||Game||Coffee Weather|
|Tired||Player||When a Run scores, each Tired player involved in the play (the Scoring Baserunner, Current Batter, or Current Pitcher) will make the Run worth 0.5 less.||Game||Coffee Weather + Wired|